Thursday, May 1, 2008

eXistenZ and the altered perspectives from game playing

The 1999 David Cronenberg's film eXistenZ is a psychological thriller in the world of Virtual realities within gaming. The purpose of the big X and Z is to draw out the letters within it 'isten'. Isten is a Hungarian word meaning 'god'. This movie gives a futuristic view to the extreme world of gaming and the abstract possibilites of how gaming could be in a world with increased technology.

I have to admit that I couldn't stand this movie and I couldn't wait for it to be over. I disliked it for the fact that I don't like playing games as I think there are better things to do. I also can't think of anything worse that having a reality that you can go to, to escape the one you are living in. As seen in the movie there was a fine line between what was the real world and the fake one. How can you determine how to be in either worlds?

Some things are practiced in gaming such as fighting and killing that can be reversed in the virtual world but in reality is permanent and criminal. If you are killing people in the fake world without guilt then what stops you from overlapping and start doing it in reality also without guilt.
I feel the same about the theme of this movie as I feel about the real game 'Second Life'. I just cannot comprehend what is so bad in reality that you become involved in a game to escape to.
By getting away from games you will be able to increase your own quality of life and begin living a life that is not sitting in front of a computer or television screen, or in eXistenZ's case a pod.

Reading: The Military Entertainment Complex

This article shows the technological and social change that can be seen in communication. The Key point of this article is that entertainment is used, and has been for generations to manipulate social views and behaviours in regards to the opinions of wars. This can been seen in the public eye through the news and other communincation methods. Games that are stereotyped around wars such as board games can be viewed as a battlefield and with the desire to play and be part of war games it becomes and accepted part of society. Games that are based on wars can be used to manipulate the player and can change opinions of wars and through editing and changing the information through virtual reality and such the opinions of the players can have altered perspectives whether or not it is for better of worse.

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